3/26/2022
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We have 5 Fingers, 5 Toes, 5 Senses, 5 Appendages & 5 Major Systems of the Body.
So, Here’s Introducing Five-Card Pot-Limit Omaha! Learn It In 5 Minutes! Go-

Learn How To Play 5-Card PLO In 5 Minutes

After Texas Holdem, Pot-Limit Omaha (PLO) is perhaps the most played poker game in the world. Since its introduction in the online poker room, the standard 4-Card PLO has been such a huge success that people have come up with different iterations of online Omaha poker games. Enter 5-Card PLO

Like 4-Card PLO, 5-Card PLO is played with Pot-Limit rules: this means that the maximum bet amount permitted is the total size of the pot. The rules of Five-Card PLO is also the same as 4-Card Omaha games with the only exception of an extra hole card dealt to each player at the table. So, in 5-Card PLO, players receive 5 hole cards and must make the best hand possible using 2 hole cards and 3 community cards.

Pot-Limit Omaha has always been a game of nuts. Pocket Aces or Kings rarely win any hand, but, 5-Card PLO is even harder since even straights and flushes are fairly commonplace. The ranges played by a player should be tighter since all players have 5 cards and chasing straights and flushes should always to the nuts (even this doesn’t guarantee a winning hand).

Even though bluffing in PLO is comparatively lesser than Texas Holdem, there is even less bluffing taking place in 5-Card PLO. Also, bankroll management is of crucial importance in 5-Card PLO since the variance is greater than its standard counterpart and much, much higher than Texas Holdem poker.

PRO TIP: Always Draw To The Nuts!

How to Play 5-Card Pot-Limit Omaha

The rules are the same as 4-Card PLO – every player is dealt five cards face down with five community cards being placed on the table (whose value is shown as the round progresses). Each player has to make the best five-card combination from among the board and personal cards and bet on the same. But, unlike Texas Holdem Poker, in 5 Card PLO, players can’t use all five cards, and each player has to choose exactly two of the five-hole cards along with three of the community cards to make the best possible five-card hand.

    • The Opening Deal
      • The dealer deals five cards (hole cards) facedown to every player on the table, starting from his/her left.
    • 1st Round of Betting
      • The player to the left of the Big Blind starts the betting, putting money in the pot. All players are given the opportunity to call the bet, raise or fold. In PLO games, there is a set limit to the betting structure and the maximum players can bet is the total size of the pot.
    • The Flop
      • The dealer deals three community cards face-up on the table
    • 2nd Round of Betting
      • Every player has the option to check, raise or fold. If a raise is made, other players need to call the bet or fold (or raise). If a raise is made, the betting continues. Again, the maximum bet allowed is the total size of the pot.
    • Turn
      • The dealer deals one more community card (the fourth card) on the table.
    • 3rd Round of Betting
      • Once again, every player has the option to check, raise or fold. If a raise is made, other players need to call the bet or fold (or raise). If a raise is made, the betting continues.
    • River
      • The dealer deals the fifth & final community card on the table
    • Final Round of Betting
      • Once again, every player has the option to check, raise or fold. If a raise is made, other players need to call the bet or fold (or raise). If a raise is made, the betting continues.
    • Showdown
      • The players who haven’t folded open their hole cards in turn clockwise around the table. The player with the highest hand wins the pot.

Remember: Unlike NLHE games, you cannot bet any amount you want in PLO. In pot-limit games, the maximum amount that a player can bet in PLO games is the total size of the pot. The same rule applies for Five-Card Pot-Limit Omaha games. The maximum amount you can bet is easily calculated:

[amount required to call big blind/last bet] + [amount in pot after calling big blind/last bet]

5-Card Pot-Limit Omaha – Hand Rankings

The hand rankings in Pot-Limit Omaha poker games is the same as Texas Holdem poker – Pair beats High Card, Two Pairs beat a Pair, Three of a Kind beat Two Pairs, Straight beats Three of a Kind, Flush beats a Straight, Full House beats Flush, Four of a Kind beats Full House, Straight Flush beats Four of a Kind & Royal Flush beats them all!

So, the hand ranking in 5 Card PLO is the same as 4-Card PLO. Just in case, here’s a quick recap of the different hand rankings:

You are now ready to play 5-Card Pot-Limit Omaha Poker! Check out the online poker tables @ Pocket52
Get, Set, GO!

Read More:
Learn How To Play Poker
Interview with Poker Players
World Series of Poker – WSOP 2019
The Reason Why Pocket52’s RNG+ Platform is a Cut Above the Rest
The Many Differences Between Texas Holdem and Pot-Limit Omaha Poker

No limit 5-card draw is still very soft and it should be possible to show a profit with the following pointers. If you are not sure how 5-card draw works check out the 5-card-draw rules article here on pokervip.com

Raise First In

Similar to NLHE if we want to play a hand we should be coming in for a raise most of the time. The other players at our table will likely be limping a lot, especially if it's a lower limit game of 5-card-draw. Avoid the temptation to follow suit.
To every rule there are exceptions. It can be OK to limp behind or complete in the SB if there are 2 or more limpers already in the pot. It can also be OK to complete the SB vs the BB in a heads up scenario where the action is unopened and we are on the SB. Finally it's perfectly OK to check back hands in the big-blind depending on the strength.

Our Objective

Our primary focus when playing 5-card draw should be attempting to make three-of-a-kind. We look for decent pairs and then draw 3 cards hoping to make trips. Drawing three gives us statistically the highest chance to make trips. You will often see players at your limit holding on to one of their kickers and drawing only two cards, but in most cases this is incorrect.
Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average.
For example we are dealt K-K-5-2-A. We should hold on to the two Kings and discard the Ace. Many players are not aware of this and will discard only the 5 and 2 in this example.
It's not the case that any 3-of-a-kind is going to be good at showdown. Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average. This means there is a lower limit to which pairs we should play.
In most cases we should avoid drawing to flushes and straights. It may seem attractive to be dealt 4-to-a-straight or 4-to-a-flush, but we usually won't hit them often enough to make up for our preflop investment.
The exception is that there are already 2 limpers in the pot, in which case it's fine to limp behind some straight-draws and flush-draws, but gut-shots should typically be folded. We don't want to make hard and fast rules here but there are some exceptions vs passive opponents where we can get away with cold-calling these hands for one of the two following reasons in a no-limit-game
  • Our opponent just can't fold at showdown and hence we have great implied odds. (Note that this applies purely to no-limit 5-card draw games and it's nearly always going to be a mistake to call a raise preflop with a straight-draw or flush-draw in a limit game)
  • Our opponent plays extremely face up on the final street and we can pick up pots as a bluff. (Note that again this applies more frequently to no-limit games as our opponent is less likely to fold anything to a min-bet in a limit game)

RFI Ranges

Our raise-first-in ranges are dependent on our position, similar to no-limit holdem. As mentioned we want to be playing pairs which are likely to make the best trips.
  • UTG KKxxx+
  • MP QQxxx+
  • CO JJxxx+
  • BTN 99xxx+
  • SB TTxxx+ (however it's OK to complete some weaker hands with reasonable potential)

Isolating

Since our opponents are going to be limping a ton we have a great opportunity to iso-raise preflop. Likely any JJxxx+ is strong enough for an iso-raise. In most cases our opponent is going to play face up on the final street, especially when he is out of position.
Pairs lower than JJxxx are referred to as “shorts” and are generally considered trouble hands in 5-card draw, so play with caution. These should often be folded preflop, but again it is somewhat villain dependent. We might be able to play some smaller pairs as limp-behinds and take the opportunity to turn them into a bluff on the river vs face up opponents.

The Draw

Our draw decision is really based around the following. We'd rather make an above average strength hand frequently than a super-strong hand rarely.
  • If we have a pair we draw 3 and try and make trips.
  • If we have trips, we draw two and try to make Quads or a boat.
  • If we have a flush-draw or straight-draw we draw one and try to hit.
  • If we have total garbage (usually in a free play situation) we can hold on to cards above a Queen or Jack and replace the others.
Understanding these basic principles will allow us to hand read against our opponent based on how many cards they draw.
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Hand Reading

Like in all poker formats the number-one tool for hand reading is our opponents' tendencies. But we can make pretty reasonable assumptions about unknowns based on the amount of cards they draw.
5 cards – Naturally this indicates that the player has garbage. Assuming he is in a free-play situation (I.e checks back BB) this can be normal. Assuming he has open-raised or cold-called preflop then it indicates he is a very weak player. There is no chance he has the odds to draw 5 fresh cards given his preflop investment, and he should have been folding preflop. You can mark this type of player with a coloured tag and assume that playing against him will be extremely profitable.
4 cards – Essentially the same as above. There is no situation we should be drawing 4-cards except in a free-play situation.
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3 cards – In most cases this will indicate that the player has a pair and is trying to pick up three-of-a-kind. A very bad player might be drawing to a flush or straight with only 2 cards. It's always worth taking a note of this kind of thing if you discover at showdown that the player drew 3 cards and does not even have a pair when he shows down.
2 cards – Most frequently this will indicate that the player has trips so ultimately this is quite a strong looking draw. Again it's seemingly common for recreational players to have 3-to-a-flush or 3-to-a-straight and make a draw against the odds. So mark these guys as fish if you discover this kind of thing at showdown.
1 cards – Ironically this is slightly weaker than a 2-card draw in many cases. This indicates that the average player has either 2-pair or a 1-card straight-draw, flush-draw, or gutshot. Good players will end up having 2-pair more often. It's also possible that players have a hand such as 9-9-9-A-3 and decide to hang on to the Ace kicker even though it's statistically better to draw 2. This is not necessarily always a bad play however and has a deception element to it which can be decent at higher limits. (More on this under advanced tactics)
0 cards, Stand Pat – Be careful, this player is representing a 5-card hand. The minimum he is representing is A-5 straight.
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Showdown

In most cases we should be value-betting Jacks-up (2pair and better) vs one opponent. Assuming it's a limped pot we can likely value bet any 2-pair hand. Against multiple opponents we should at least have Kings-up to consider value-betting.

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There are exceptions. If our opponent drew one he will very frequently have a busted straight or flush on the river, so there is not generally any need to value-bet. It's better to let our opponent bluff. If on the off-chance he did draw 1 with trips then we lose anyway with 2 pair.

Advanced Tactics

Naturally we don't want our draw to give away the strength of our holding against good players. So we should be mixing up the amount of cards we draw in some situations even if it is not statistically optimal.
Drawing One with Trips – We should occasionally draw one with trips. It's true we don't give ourself the best chance of improving this way but it can help our range. We will have trips in a spot where we are perceived to either have a 2-pair hand or a busted draw.
Our opponent will often call with 2-pair in this situation hoping to either beat our 2-pair or bluff-catch against our busted draws. In other words, drawing 1 allows us to represent a weaker range with a strong hand. Note that this only makes sense against semi-decent opponents. The average fish may not even care how many cards we draw, in which case we should always draw 2 with trips and give ourselves the maximum chance of improving.
Standing Pat with Air – It would naturally be an unbalanced poker strategy if we only stand pat when we have a strong 5-card holding. Since most guys won't use this line as a bluff it can actually be a really great way to print money until our opponents catch on. Imagine we get dealt a really terrible hand in SB vs BB for example. We can open-raise in an attempt to steal. If we get called, rather than drawing 5, we can stand pat and fire every time on the next street.
Our opponent will usually fold unless he improve to trips or better. And even if he has trips it won't theoretically be a correct call unless he expects us to be bluffing like this since we are representing a 5-card hand which beats his trips. Obviously we have to be careful not to over-use this line. If we stand-pat every hand it's going to become obvious pretty quickly that we don't have anything.
Drawing Two with a Pair – As mentioned we can rep a little more strength with this line than drawing 3 with a pair. Again it's not statistically optimal, but might help us to turn our hand into a bluff on the final street to fold out better pairs.

Using Position to Bluff

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The best example of this is a situation where we are in position on the final street and both opponents check to us after drawing 1. The vast majority of the time they are going to have a busted draw for a few reasons.
  • They would lead for value if they hit a strong draw
  • They would lead for value a decent amount if they had 2 pair
  • It's overall pretty unlikely that they'll spike their draw
What this essentially means is that in some cases we can actually expand our defending ranges in position if our opponent has a tendency to play very face up.
The common 5-card-draw advice of “don't play straight or flush draws” (sometimes known as “come” hands), is somewhat equivalent to the NLHE advice “don't play SC's OOP”. But NLHE players understand that SC's can be played profitably OOP, it all depends on what occurs postflop.

So if our opponent has a tendency to go for hugely unlikely draws then we can defend much wider in position even with some weak hands ourselves. We might not get the pot-odds to defend the hand, but if our opponent simply check folds final-street every time he misses, our preflop odds don't matter.
So essentially the advice “don't play come hands” is very situational and somewhat outdated. FL 5-card draw was possibly a more common variant when this advice originated. In FL we have way less fold-equity on final-street and way less implied-odds vs bad opponents when we hit.

In Summary

The above pointers should be enough to achieve a positive winrate in at least the lower stakes 5-card draw games. There are very few professional 5-card draw players. Most professionals are playing NLHE or PLO. As a result we don't need a super robust strategy to beat the 5-card draw games.
However like any poker variant we should always keep in mind that the number one factor that has a bearing on our decision is how our opponents play and their tendencies.

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Happy crushing!
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